No Mod-related content: GTA Wiki only accepts official content. Any information relating to mods, trainers or save editors may not be posted on this Wiki. No further edits to this page will be allowed. The subject matter of this article is non canon, and therefore is not produced nor endorsed. This article is about modifying game files. For the garages that modify vehicles in, and, see.
Modifications, more commonly known as simply mods, are alterations made to games in the series, typically made by fans. Modifications to the game are not officially endorsed by, although there are exceptions for their use made in later games. Modifications are commonly found on Grand Theft Auto mod sites, and are often showcased across YouTube. Almost all modifications are free to download, although some independent sites may require registration before access to download links is given. Modifying GTA is usually done on the versions of the games, as it is easier to access files and avoid any potential legal issues on Rockstar's behalf.
Despite this, many people still modify the console versions of games, especially later games, which is not authorized by Rockstar and can lead to bans. Contents Different Types of Modifications There are many different types of modifications made to GTA games, from something as small as a piece of code, to an entire map. Maps - Modifications of this type often change the game world as players see it - many famous map modifications have been made, particularly for GTA San Andreas and GTA IV.
Some modifications allow players to reach the maps of other GTA titles, such as the famous Vice City map modification in GTA V. Despite modifications on GTA V PC being authorized by Rockstar, importing other game maps (such as the now-canceled modification) is generally not covered in the. Missions - Modifications of this type alter or replace the mission script ( main.scm in all of the games) of a GTA game. These could alter details of missions or even add entirely new missions. The mission script file is responsible for what-happens-when, so modifying it can achieve almost any effect. Patches - Modifications of this type do not change anything appreciable but only correct errors present in the original GTA game, like the missing its rear wheel in GTA San Andreas and the wrong placed in GTA Vice City.
Some of modifications attempt to restore hidden features in-game, such as the in GTA III, in GTA San Andreas and in GTA V. Player - Player modifications often change the way the main protagonist appears in-game, but can also change the way they behave, such as running speeds, reaction times to certain occurances, and even animations. These modifications began to appear after the release of GTA III, where basic changes to the textures of the player were made available on mod websites. Vehicles - Vehicle modifications are, as suggested, modifications to vehicles. This may include making changes to vehicle handling, vehicle textures, or importing entirely new vehicle models, from fan creations of early-title vehicles, such as the well-known 'Cheetah Classic' (before its in GTA Online.), to real-life vehicles, usually created from models in other games. With the enhanced version of GTA V featuring working gauges, dashboards and the, these sort of modifications have become more and more advanced over time. Restoring the Wooden Bat (alternative version of the Baseball Bat) found in early screenshots of GTA IV.
Weapons - Modifications of this type alter weapon models and data, such as accuracy, rate of fire, or the weapon sounds. They are usually provided as thematic packages. Gameplay - Sometimes known as script mods, these mods change the way players play the game.
These mods usually have their own custom script but don't interfere with the main.scm script file. Script mods are also sometimes known as 'for fun' mods because they are often used to give players special abilities, such as the ability to control the weather, etc.
Script mods usually start the player off with maxed-out muscle, a wad of cash, all cities/bridges unlocked and sometimes with an entire arsenal of weapons to use. These modifications are often included as part of Trainers in later games. Graphics - Graphical modifications change the way the game's lightbox, shaders and timecycle behave. This can often result in overall better graphics. Some also involve revamping textures, especially road textures, and the overall quality. Text - This kind of modification involves altering the text files (american.gxt), changing the in-game texts like instructions, item names, game menu, or even translating the game into other languages. Non-Modifications Some third-party programs wrongly count as modifications.
The basic criterion for a modification is changing the original game 'content' files, and these programs do not touch those files. Trainers - Trainers are programs that run alongside the game and manipulate the game's data stored in memory. These programs can change many different things, ranging from the player's health, armor, weapons, skill and even location; to being able to spawn vehicles, modify the current vehicle (e.g. Color, damage etc) and edit vehicles stored in garages; to modifying the time, game speed and weather. In the version of, Trainers such as the Native Trainer can be used to access locked or hidden vehicles and weapons, allowing players who don't own a copy of the PS3 or XBox 360 versions of the game to access the or, for example. Sun 1888 drivers for mac free.
Trainers can also be used to give the player access to -only vehicles such as the. Due to more and more new vehicles being Online-exclusive, Trainers for GTA V have become increasingly popular. Enhancers - These are additional programs/libraries which remove or increase certain GTA game engine limits and restrictions, like maximum draw distance and number of objects in scene. Display of these restrictions are well known drops of road textures, delays of LOD textures on buildings when moving fast and traffic unification with current protagonist car driven. Some of these enhancers also apply modern shader post-processing effects to a game's graphics. Creating Modifications Some things, like car colors and handling, weapons characteristics, and pedestrian relations, can be changed easily because all of the necessary data is stored in plain-text files, with basic guidelines for their usage from the game's developers in file headers.
However, creating more advanced modifications (such as entire buildings or cars) are trickier, and usually requires some advance experience in creating models for games. Google is a good program for creating building models. 3DS Max, and Zmodeller are also used.
Texture creation is also not so simple; textures must match with specific game engine limitations and should be organized by special order into TXD files. Vice City Mod Manager Vice City Mod Manager or VCMM, is a tool for modifying objects in. VCMM uses its own file format VCM, and mods can be downloaded in this format from many different websites. San Andreas Mod Manager There is another mod manager for. It does the same thing as the Vice City Mod Manager. Installing Modifications A modification under construction in ZModeller2. Prior to the release of GTA V, this was the most common program used by modders to create custom vehicles, and was replaced by ZModeller3 in 2015.
Vehicles, player and weapons modifications are usually constructed on replacement of already present game objects, because there are limits to number of objects of such kind in game engine, often already filled up by developers, and addition of the new model will require a lot of 'precision' editing in many game files. Therefore, a new car, weapon or clothing will replace the existing one and all installation is reduced to work with archives and little editing of one or two game files in text editor. Always do backup of files touched before any changes occurs.
Installation of larger modifications, such as maps, depends on a method chosen by the developer of the mod. Some mods are made as file replacements.
Mods come in form of archives which you must unpack to original game`s directory. This simplified installation causes large files to download. Other mods come with special installers ( mod installers), which automates work with IMG archives and text-files editing. Both methods are usually incompatible with other mods present, so you must install them over special fresh installation of the original game. Considerations Some gamers consider modifications to spoil the integrity and theme of the game - for example, they don't think a 2005 Lamborghini or a 2010s McLaren belongs in a fictitious 1990s world, although you can make your own decisions on these matters. Most modifications do not alter the status of your game. However, if you install a modification that edits or replaces the mission script file, you will have to begin a new game (except in rare cases), or use a provided savegame created for that specific modification.
The game will crash immediately if you've tried to load an old savegame file. Some modifications (particularly Vehicle and Scenery modifications) make story missions harder to complete, or even impossible to complete. It is advised to either obtain a complete savegame or uninstall the offending mods if you intend to progress the game's story.