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Difference In Compiling For Ubuntu And For Mac

23.03.2020 

Often times, you need c or gcc compiler to compile open source projects in Mac OS X. The problem is Mac OS X doesn’t install the gcc compiler by default.

If you try to install or compile some projects that required c/gcc compiler, following errors message will be logged: configure: error: C compiler cannot create executables configure: error: no acceptable C compiler found in $PATH In terminal, type “ gcc“, you will get message “command not found”. $ gcc -bash: gcc: command not found Solution To install gcc compiler on Mac OS X, you need to download and install “Command Line Tools for Xcode”, which is available in Apple’s developer page. See following steps: 1.

Compiling

Register Apple Developer Account Access, to process on the download, you need to register an Apple account, it’s free, but need to spend few minutes to fill in the survey. Command Line Tools for Xcode In Apple developer page, “ Developer Tools” category, find “ Command Line Tools for Xcode“, choose your version and click on the xx.dmg file (file size is 100mb ) to start the download.

I write a lot of open source software that I make available on my website. How do I get my software compiled for all relevant platforms including:.

Windows. OS X. Linux 32 bit deb. Linux 64 bit deb.

Linux 32 bit rpm. Linux 64 bit rpm. etc I currently only have Linux 64 bit boxes, so I can only compile the 64 bit deb and rpm myself.

I'm relying on users contributing other versions. That isn't ideal because the versions are not all available right after a new release. Indeed the Windows binary is several versions behind at this point. Edit: My software is. It is written in C.

Difference In Compiling For Ubuntu And For Mac Windows 10

I would love to have a build system that can generate binaries for all platforms, or have a place to run builds for multiple systems. Any professional organisation would have not just build machines but test environments for all those platforms they support. And that's why most professional organisations won't support such a plethora of platforms, it's just too expensive for the small return that each of them yields except the few big ones like for example Windows, Mac, and RedHat based Linux. So you'll have to get the hardware to run all those operating systems, the compilers and other tooling for all of them as well. Or maybe you can get away with running all those OSs in virtual machines, if your hardware is up to the task.

@StephenOstermiller there is no easier way. There might be a cheaper way, which is much more cumbersome, more error prone, slower, etc.

Etc., but no easier way. VMs are one such, cheapish alternative to more hardware (and yes, that's what you can do on a Mac, run VMs, just as you can on Windows, Linux, and a lot of other operating systems). Wishful thinking isn't going to make something appear out of thin air just because you don't like it that the actual realistic solution costs money. – Sep 30 '14 at 2:04. Part of software development is managing complexity.

Difference In Compiling For Ubuntu And For Mac Free

By specifying multiple output targets, you are adding complexity. Asking that there 'must be an easier way' in this case is a bit like the Simpsons episode where the lady asks 'put all the groceries in one bag, and don't make it heavy!' If you have complexity, sometimes it's better to manage it correctly, rather than trying to reduce it. One solution would be to use to define a virtual machine specification for each of your target platforms.

Difference In Compiling For Ubuntu And For Mac Os

This would include OS, compiler, and whatever other tools are required. Then, use a build tool such as Jenkins, TeamCity, Bamboo, etc. To to create build plans for each of your platforms. Link these build plans to your source repository (this is basic, and execute them all when changes occur. Now, you not only have multi-platform support, but you have a build process that both works, and is self-documenting. This way, you don't have the issue where you spend a bunch of hours configuring a real machine to build on Windows, then when the hard drive fails six months later, you've forgotten how you got it all working, and have to start over. @StephenOstermiller The documentation on the Vagrant side is reasonable, but I'm sure you can find tutorials to fill in the gaps.

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There are two approaches to creating a Vagrant VM: one in simply to make a VM on VirtualBox, VMWare, etc., and specify that image as the source. The other way is to add provisioning steps to the Vagrant file that define how the VM should be configured (on top of the base OS). I prefer this method, since the file (with the steps in it) can be checked in and easily modified. It does add some load for end users though when they bring up your machine for the first time. – Sep 29 '14 at 17:08. GCC is able to compile both 32-bit and 64-bit on the same machines using the -m32 and -m64 flags, respectively. Of course, your code should also be tested to make sure there are no bugs introduced between 32 and 64 bits.

Compiling

You can cross-compile your code into a Windows executable using Wine libraries. The mingw libraries provide compilers that act similarly to gcc, while outputting a Windows-compatible (technically a Wine-compatible) binary. You could have a command like i586-mingw32msvc-gcc -Wall 'main.c' -o 'Program.exe' to compile your program. There are differences between Wine and Windows, so there may be subtle and unexpected bugs from using this method. Once again, thorough testing is critical. You can see the answers at for suggestions on how to compile for the Mac.

Disclaimer: I've never used any of these in a production capacity, so YMMV.